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Battlefield 5 – Patchnotes zum Update 5.2

Am Donnerstag den 04.12.2019 haben Electronic Arts und Entwickler Dice das Update 5.2 Zu Battlefield 5 veröffentlicht. Hauptaugenmerk bei diesem Update lag auf der Änderung der TTK (Time to Kill), Spotting etc. (wir berichteten bereits). Um euch einen kompletten überblick über die Änderungen zu geben, haben wir natürlich auch die Patchnotes für euch bereit.

Größe des Updates

Wer sich von euch das Update noch nicht heruntergeladen hat, der muss sich auf folgende Größen einstellen:

Changenotes – Battlefield V Update 5.2

What’s New?
Releasing later in December
What’s Changed?
Weapons, Gadgets, and Specialisations

Balance Changes

With this update, we’re continuing our work on weapon balancing across the game, and with this update we’re focused on addressing the damage values of weapons over range.

Note: Bolt Action Carbines, Sniper Rifles, and Anti-materiel Rifles have not been adjusted as part of this update. These have been addressed earlier in the year across previous updates, and we’ll continue to review these Weapon Classes following these next set of changes.

SMGs

SMGs will primarily receive heavy damage reduction at long range. Close range damage is only reduced on some very fast-firing SMGs. This strengthens their general role as close range weapons. Some SMGs have seen revisions to their existing damage model in a way that allows them to favor long range damage over close range performance, giving medics more tools for ranged engagements.

Close Range SMGs

Balanced SMGs

AR-SMGs

Assault Rifles

Changes affect both minimum and maximum damage roughly equally, reducing close range performance more than long range performance when compared to SMGs. The M1907 SF has been revised so that it’s now treated like an SMG in order to ensure that Assault keeps a good option for close range gunplay.

Ribeyrolles

StG 44

Sturmgewehr 1-5

M1907 SF

Breda M1935 PG

LMGs

Changes affect both minimum and maximum damage roughly equally, reducing close range performance more than long range performance when compared to SMGs, The FG42 and LS26 are treated like SMGs so that Support maintain options for good close range weapons. Flat damage is applied for the Madsen in order to keep it as a good ranged LMG option, while being very weak at close range.

Balanced LMGs

CQB LMGs

Ranged LMGs

MMGs

Less recoil adjustments are expected here in order to keep on using it for range limiting, since damage alone won’t do at 1200 rpm. Bullet changes put the focus on very short range or weakness at close range traded for better ranged capabilities.

Close Range MMGs

Balanced MMGs

Ranged MMGs

Semi Auto Rifles

Tweaks are heavily dependent on the specific weapon. Performance is generally reduced at all ranges, but ranged performance should remain above average for most SARs.

M1A1 Carbine

Ag m/42

Gewehr 1-5

Turner SMLE

MAS 44

Heavy Hitting SARs

Self-Loading Rifles

Changing damage is not viable on SLRs. Adjustments made via reduced ROF.

Aggressive SLRs

Long Range SLRs
Shotguns

Reduced one hit kill range for all ammo types. Around 2 meters less.

12g Automatic

M1897

M30 Drilling

Pistol Carbines

P08 Carbine

Trench Carbine

Bolt Action Carbines

Sniper Rifles

Anti-materiel Rifles

Soldier
Vehicles
Maps and Modes
Outpost Game Mode Improvements
UI & Others
Spotting changes:
Minimap readability:
PC Specific Improvements
Xbox Specific Improvements
PlayStation 4-Specific Improvements
Die mobile Version verlassen